

Creative – unlimited resources, instant building, no death.Planets and moons – fully destructible & persistent, volumetric, atmosphere, gravity, climate zones.Space Engineers shouldn’t be about troops it should be about the machinery you build. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well.

Space Engineers strives to follow the laws of physics and doesn’t use technologies that wouldn’t be feasible in the near future. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers is inspired by reality and by how things work. Individual modules have real volume and storage capacity.


Volumetric objects behave like real physical objects with mass, inertia and velocity. Volumetric objects are structures composed from block-like modules interlocked in a grid. The game can be played either in single or multiplayer modes. While I do have some mods activated for this game, I only used vanilla (and DLC) blocks to build this ship, no modded blocks.Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. When you try this the two merge blocks will have their lights flashing alternatively yellow and red. It looks like the merge blocks will systematically fail to lock if you use a rotation move to get them close to a static merge block. Then I tried by replacing the merge blocks with connectors, all built on the same ship as the merge blocks, and in the same situations : one hinge, one piston, one rotor.Īs you can see on the right side of the second screenshot, this time all the connectors built on the mobile subgrids connect as intended with their static counterparts, while on the left side only the merge block on the piston subgrid locks successfully on its static counterpart. On the right I used a rotor to try the same and on the middle I used a piston. The large hydrogen thruster on the left is built on a hinge and has a merge block on one of its sides. When you try the same with a rotor or a hinge they don't merge, as seen on the first screenshot. When two merge blocks (one static, the other on a subgrid) are brought close to each other with a piston they merge as intended. So I tried with a rotor and a piston (built on the same grid as the hinge) to see if the problem happened too, and it happened only with the rotor. But no matter how many times I tried, the merge blocks never merged. As I was building a small grid cargo shuttle I wanted to add hinge-mounted large hydrogen thrusters on it and lock them in place with merge blocks once they had moved to the desired orientation.
